5 Things You Need to Know about Reinforcement Learning
With the popularity of Reinforcement Learning continuing to grow, we take a look at five things you need to know about RL.
Reinforcement Learning is one of the hottest research topics currently and its popularity is only growing day by day. Let’s look at 5 useful things to know about RL.
- What is reinforcement learning? How does it relate with other ML techniques?
Reinforcement Learning(RL) is a type of machine learning technique that enables an agent to learn in an interactive environment by trial and error using feedback from its own actions and experiences.
Though both supervised and reinforcement learning use mapping between input and output, unlike supervised learning where feedback provided to the agent is correct set of actions for performing a task, reinforcement learning uses rewards and punishment as signals for positive and negative behavior.
As compared to unsupervised learning, reinforcement learning is different in terms of goals. While the goal in unsupervised learning is to find similarities and differences between data points, in reinforcement learning the goal is to find a suitable action model that would maximize the total cumulative reward of the agent. The figure below represents the basic idea and elements involved in a reinforcement learning model.
- How to formulate a basic reinforcement Learning problem?
Some key terms that describe the elements of a RL problem are:
Environment: Physical world in which the agent operates
State: Current situation of the agent
Reward: Feedback from the environment
Policy: Method to map agent’s state to actions
Value: Future reward that an agent would receive by taking an action in a particular state
A Reinforcement Learning problem can be best explained through games. Let’s take the game of PacMan where the goal of the agent (PacMan) is to eat the food in the grid while avoiding the ghosts on its way. The grid world is the interactive environment for the agent. PacMan receives a reward for eating food and punishment if it gets killed by the ghost (loses the game). The states are the location of PacMan in the grid world and the total cumulative reward is PacMan winning the game.
In order to build an optimal policy, the agent faces the dilemma of exploring new states while maximizing its reward at the same time. This is called Exploration vs Exploitation trade-off.
Markov Decision Processes (MDPs) are mathematical frameworks to describe an environment in reinforcement learning and almost all RL problems can be formalized using MDPs. An MDP consists of a set of finite environment states S, a set of possible actions A(s) in each state, a real valued reward function R(s) and a transition model P(s’, s | a). However, real world environments are more likely to lack any prior knowledge of environment dynamics. Model-free RL methods come handy in such cases.
Q-learning is a commonly used model free approach which can be used for building a self-playing PacMan agent. It revolves around the notion of updating Q values which denotes value of doing action a in state s. The value update rule is the core of the Q-learning algorithm.
Figure 2: Reinforcement Learning Update Rule
Figure 3: PacMan
Here’s a video of a Deep reinforcement learning PacMan agent
- What are some most used Reinforcement Learning algorithms?
Q-learning and SARSA (State-Action-Reward-State-Action) are two commonly used model-free RL algorithms. They differ in terms of their exploration strategies while their exploitation strategies are similar. While Q-learning is an off-policy method in which the agent learns the value based on action a* derived from the another policy, SARSA is an on-policy method where it learns the value based on its current action aderived from its current policy. These two methods are simple to implement but lack generality as they do not have the ability to estimate values for unseen states.
This can be overcome by more advanced algorithms such as Deep Q-Networks which use Neural Networks to estimate Q-values. But DQNs can only handle discrete, low-dimensional action spaces. DDPG(Deep Deterministic Policy Gradient)is a model-free, off-policy, actor-critic algorithm that tackles this problem by learning policies in high dimensional, continuous action spaces.
Figure 4: actor-critic architecture for Reinforcement Learning
- What are the practical applications of Reinforcement Learning?
Since, RL requires a lot of data, therefore it is most applicable in domains where simulated data is readily available like gameplay, robotics.
- RL is quite widely used in building AI for playing computer games. AlphaGo Zero is the first computer program to defeat a world champion in the ancient Chinese game of Go. Others include ATARI games, Backgammon, etc
- In robotics and industrial automation,RL is used to enable the robot to create an efficient adaptive control system for itself which learns from its own experience and behavior.DeepMind’s work on Deep Reinforcement Learning for Robotic Manipulation with Asynchronous Policy updates is a good example of the same.
- Watch this interesting demonstration video.
- Other applications of RL include text summarization engines, dialog agents (text, speech) which can learn from user interactions and improve with time, learning optimal treatment policies in healthcare and RL based agents for online stock trading.
- How can I get started with Reinforcement Learning?
For understanding the basic concepts of RL,
- Reinforcement Learning-An Introduction, a book by the father of Reinforcement Learning- Richard Sutton and his doctoral advisor Andrew Barto. An online draft of the book is available here http://incompleteideas.net/book/the-book-2nd.html
- Teaching materialfrom David Silver including video lectures is a great introductory course on RL
- Here’s another technical tutorial on RL by Pieter Abbeel and John Schulman (Open AI/ Berkeley AI Research Lab).
- For getting started with building and testing RL agents,
- This blog on how to train a Neural Network ATARI Pong agent with Policy Gradients from raw pixels by Andrej Karpathy will help you get your first Deep Reinforcement Learning agent up and running in just 130 lines of Python code.
- DeepMind Lab is an open source 3D game-like platform created for agent-based AI research with rich simulated environments.
- Project Malmo is another AI experimentation platform for supporting fundamental research in AI.
- OpenAI gym is a toolkit for building and comparing reinforcement learning algorithms.
Bio: Shweta Bhatt is AI researcher with experience in private and public sector, passionate about the impact and applications of deriving knowledge from data to solve challenging problems. She likes telling stories with data and is based in London.
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